Gameplay Programmer [Avatar Project] (f/m/d)
Ubisoft Entertainment
vor 12 Tg.

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-

up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like Tom Clancy’s Rainbow Six Siege , For Honor", "Skull & Bones", The Settlers , Anno and many more.

As Gameplay Programmer Avatar (f / m / d) you will implement gameplay features for the Avatar Project on PC and Console in C++ in the Snowdrop™ Engine.

You will implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists.

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany) .

Your Tasks :

  • Design, implement and maintain gameplay systems together with game designers for a AAA game on PC & console
  • Ensure that newly developed features and systems meet expectations and are coherent with existing code
  • Development of features within a multi-threaded environment
  • Collaboration with teams to create the best possible player experience
  • Implement and optimise controls and systems in C++ with game designers to ensure responsive playability
  • Make use of iterative prototyping to demonstrate the validity of gameplay features
  • Analyse and understand game design in order to define required features and game systems to be developed
  • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
  • Your Profile :

  • 3+ years of development experience
  • Master, Bachelor or equivalent in computer science or engineering
  • Strong programming skills in C++
  • Competent ability with applied 3D mathematics
  • Proficient in refactoring and optimising existing systems
  • Good debugging and problem solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Comfortable planning tasks and dependencies
  • Experience working with Console SDK’s and Devkits is beneficial (PS4 and XBox)
  • Your Benefits :

  • Flexible working hours
  • External and internal training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruit, discounted gym membership, support for child care, company pension etc.
  • Share ideas! Working in an innovative and international company
  • If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal.

    Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

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