Associate Producer, Second Party, Stadia
Munich, Germany
vor 14 Std.

As an Associate Producer within Stadia, you will support the development and launch of video games on Stadia. You will work on complex, multi-disciplinary game projects and collaborate with external development partners and internal production teams to deliver industry-leading interactive entertainment on Stadia.

This includes tracking schedules, reviewing milestones, identifying risks and clearly communicating goals to project stakeholders.

Your projects will often span multiple offices, time zones, and hemispheres, and it's your job to keep all the players coordinated on the project's progress and deadlines.

Stadia is Google’s premier Video Game platform, designed for everyone. It provides players new ways to discover, engage, and connect with content across multiple devices with no download required.

Stadia Games & Entertainment focuses on creating service games based on Stadia’s unique features. Innovation, Quality and Building Lasting Communities are the pillars of our Studio(s).


  • Support the delivery of high quality games on time and on budget while building strong working relationships with external game development studios.
  • Assist Leads in identifying and / or removing any roadblocks to projects hitting quality and schedule goals, as well as managing build schedules, deliveries, and distribution.
  • Collaborate across many internal groups, including Engineering, Art, Design, Marketing, Business Development, Finance, Legal, etc.
  • Create milestone schedules and organize cross-disciplinary project assessments of second party projects.
  • Work with QA, Localization, Ratings, Voice Over, Live Operations, User Research, and other key support teams to successfully launch game titles on Stadia to production team leadership to help ensure product is meeting quality and feature goals.
  • Minimum qualifications :

  • Experience as an Associate Producer (or within a similar role), having worked on a full-cycle game production involving multiple disciplines.
  • Experience working on shipped Console, PC and / or mobile games.
  • Ability to travel (domestically and internationally) up to 25% of the time.
  • Preferred qualifications :

  • Production experience in an established publishing organization.
  • Expertise and experience in one or more areas of game development (design, art, engineering, etc.).
  • Passion for games, a strong understanding of the industry and the knowledge of what makes great interactive entertainment.
  • Excellent written and verbal communication skills with various levels of stakeholders within the business.
  • Ability to quickly establish credibility with engineers, artists and designers by taking on work that is immediately useful to external studios.
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